/*
 * StellaAI is the legal property of its developers.
 *
 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
 * General Public License as published by the Free Software Foundation; either version 2 of the License,
 * or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
 * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General
 * Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program; if not,
 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

#ifndef SCRIPTING_H
#define SCRIPTING_H

#include <lua.h>
#include <string>

#include "Object.h"

using namespace std;

class Scripting { 
public:
	Scripting(char *);
	Scripting();
	~Scripting();
	
	void setObjects(Objects);
	
	bool loadFile(const char *);
	
	void call(char *);
	void passInt(int);
	int i_executeCall();
	string s_executeCall();
	
private:
	void init();
	
	int passed;
	
	lua_State *state;
};

#endif